Saturday, August 10, 2013

No sweat involved

Virtual war.

‘The Army Gets Unreal: The Pros & Cons Of Video Games For Combat Training’

http://breakingdefense.com/2013/08/09/the-army-gets-unreal-the-pros-cons-of-video-games-for-combat-training/?utm_source=Breaking+Defense&utm_campaign=8bcb493bac-RSS_EMAIL_CAMPAIGN&utm_medium=email&utm_term=0_4368933672-8bcb493bac-407339625

(The system has a place, but it’s not face-to-face with another human. Even when your opponent is a soldier from another unit, you have a quality of reality that computer-produced situations cannot reproduce. If the system could take real-time satellite imagery and produce “This is what you will see on the ground when you go in 10 minutes,” it would be very helpful. Missions are performed in all weathers and all types of terrain, and simulations cannot reproduce what is necessary. I can see the system as a preliminary, but not as a replacement.)

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